Jan 27, 2008, 04:29 PM // 16:29
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#81
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by tekDragon
Oh yeah and someone needs to own up to the first post... there's a lot of updating to be done. The nornbear map at least needs to be swapped for the actual optimal route... this makes us look bad.
:P
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lol that map is like that because thats the best route. IT SAYS WHY ITS DIFFERENT. YOu dont need to cap wolfen shrine.
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Jan 27, 2008, 04:35 PM // 16:35
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#82
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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I'm well aware that you dont need to cap the shrine my good friend, but the map in the first post is not the most optimal route. If you had bothered to look at the thread before posting you'd know.
I'll just refer you back to page 3.
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Jan 27, 2008, 04:51 PM // 16:51
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#83
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Indeed.
Quote:
Originally Posted by MMSDome
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Ie,
Saves that south loop.
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Jan 29, 2008, 03:26 AM // 03:26
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#84
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Great Guide! I especially found the assault on the stronghold stuff helpful. Just a few suggestions though. First, maybe it would be better if you could offer more builds instead of simply saying easy quest. During the weekend I'll be filling in a few of these books so I'll try to get some builds down that work especially well in places like destructions depths and warband of brothers.
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Jan 29, 2008, 08:44 AM // 08:44
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#85
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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I use thisbuild for ogden in assault on stronghold. I make life bond not usable by shift+click. And I only use it on saurus. I use sabs lost soul, sabs SS,mhenlo, protective henchmen, cynn, herta. I charge to gate and saurus kills the gate very easy. I alos am plainning to make an 55hp hero to agroo the rangers and cast life bond to saurus. But not tested.
oh ogdens build:
OwgT0yHDzpeMG30zk7aYMekcBA
AND BTW
I have hard time in destructions depths. I hardly do the norn part(norn part isnt the biggest rpoblem) But the last part I usually get party wiped several times and whole party -60 dp. The consumable that removes dp for all party is very expensive(I can buy it but its just so expensive to to use everytime I max a book) My biggest problem is that I kill 2 mobs on sides but when I go to the other mobs on the left side WHOLE MOBS COME TO ME. And I just die.
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Jan 29, 2008, 09:44 AM // 09:44
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#86
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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I also take vocal minority in a gate too far. Tremors cant use tremor
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Jan 29, 2008, 12:26 PM // 12:26
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#87
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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"" * Assualt on the Stronghold: First kill the first 2 groups of Charr near the catapults. Once the Ceretadon spawns and begins to charge the gate, run along the right side of the gate aggroing all the guys along the way. Stand on the very right hand side of the gate and die. You will then res on the other side of the gate!
...........
...........
""
(Emmm sorry if this is already posted but I didnt read all the 5 pages hehe.)
Why did ya do that? Its risky, and may be unsuccesfully also!
Dont you think that nuke-ing / fastkilling on of the archers on the right side (near to the gate) and Using Necrotic Traversal will be easier & faster? ^^
This is my secret ninja "fly trick" to get above and go walking till the rez portal so my team will ress there without any doubt.
You just have to bring that skill and run :P. And your pals can use it too on the other archers hehe. There will be only 1 patrol that hit ya. The other ones have poor AI and will be waiting for u :to enter by the right side.
Maybe your pals could use "Recall" but I dunno if it will work in this case. NT works... I checked it in NM and HM. Shadow Stepping not.
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Jan 29, 2008, 03:46 PM // 15:46
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#88
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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It's not risky at all if you know how to do it. I've posted this a couple pages earlier but I'll say it again. The trick is to not activate the initial rez shrine by hugging the right wall at the start of the mission and making your way like that to the first siege devourer. If you do it right it works every time and you dont have to mangle your build to go x/N.
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Jan 29, 2008, 05:47 PM // 17:47
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#89
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Is it possible to do destructions depths HM without getting party wiped. I am going crazy cause the last are is very hard. Whole map just comes attack me.
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Jan 29, 2008, 06:21 PM // 18:21
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#90
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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Quote:
Originally Posted by tekDragon
It's not risky at all if you know how to do it. I've posted this a couple pages earlier but I'll say it again. The trick is to not activate the initial rez shrine by hugging the right wall at the start of the mission and making your way like that to the first siege devourer. If you do it right it works every time and you dont have to mangle your build to go x/N.
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But killing one foe is faster & easier, I think. And it will use the same trick: activation of the portal... and respawn there. I bet you cant lose because of the X/N change. As ya saw.. destroyer kill almost all the charrs for u :P.
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Jan 29, 2008, 06:29 PM // 18:29
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#91
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by ragnagard
But killing one foe is faster & easier, I think. And it will use the same trick: activation of the portal... and respawn there. I bet you cant lose because of the X/N change. As ya saw.. destroyer kill almost all the charrs for u :P.
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To each their own really. I know I can do it well my way and since I play ranger with BHA, going R/N is far less fun than R/Me. I manage that mission in 10 mins max so I think it's plenty effective.
Just write up your method in a bit more detail and when whoever is taking care of the first post pops in again (it's been over a week seriously....) it'll be added and that'll give us all of 3 effective tactics to chose from to do that mission.
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Jan 29, 2008, 07:25 PM // 19:25
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#92
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Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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Question on Blood Washes Blood. How do you cap the Bear Shrine in Jaga w/out aggroing the Vaenirs?? If I aggro them, it's game over.
I tried flagging my H/H all the way back and solo capping the shrine, but it is very slow that way and eventually i get aggro, even by moving around the shrine to keep them out of my 'bubble'.
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Jan 29, 2008, 07:41 PM // 19:41
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#93
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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I'm not sure you can cap the shrine without aggroing them unless you're very very lucky.
However, the vaettir all spawn in groups of 4. Start by flagging the HnH right near the gate and crefully pull a single group. They take a bit of work to take down but as long as you manage to keep it down to taking a group at a time you should do alright. Try to at least daze or interrupt their ether feast, they have really high armor and when they heal it just makes the whole thing last longer.
Pull the 2-3 groups that are really close to the shrine and then cap it. You dont have to be right on it, just close to it. Watch your aggro bubble carefully, if one of the remaining vaettir wanders too close just back off the shrine a few moments.
As for builds to handle the original few pulls I dont have any for them... I solo them with my Ele but whenever I go in groups they're a pain to deal with.
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Jan 29, 2008, 07:49 PM // 19:49
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#94
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Destruction's Depths in 19 minutes?
I have trouble believing that.
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Jan 29, 2008, 08:41 PM // 20:41
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#95
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Academy Page
Join Date: Sep 2007
Location: Western MA, USA
Guild: BHG
Profession: E/Me
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Here's a tip for Destruction's Depths...
I find it marginally harder than NM, and can be done easily enough just take your time.
When you get to the second bunch of Dryders right before you meet up with the norn.
Wait for them to scuttle off, sneak by 'em and go down to the Norn.
They'll usually take care of that group that comes down from that side for you... at least in my experience.
Then you only need to worry bout top and bottom of that main hill.
** 19 minutes... that has GOT to be a typo... lol **
The last room seems easier if you take out (carefully) all the groups 'cept the disk first. Every time I've lost the party has been because of over-aggroing stuff in that room.
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Jan 29, 2008, 08:49 PM // 20:49
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#96
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Academy Page
Join Date: Sep 2007
Location: Western MA, USA
Guild: BHG
Profession: E/Me
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Quote:
Originally Posted by Jagged
Question on Blood Washes Blood. How do you cap the Bear Shrine in Jaga w/out aggroing the Vaenirs?? If I aggro them, it's game over.
I tried flagging my H/H all the way back and solo capping the shrine, but it is very slow that way and eventually i get aggro, even by moving around the shrine to keep them out of my 'bubble'.
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Just did this for the first time the other day... OMG, What happened to 15 mobs beefed up? Someone's been doing cloning experiments AND beefing them up...
But seriously, was some hard work keeping from being ousted by DP...
I ended up resigning and zoning back to get the bear again with no DP...
I was lucky... it was a few seconds before the bear materialized before the Vaettirs bounced into my aggro bubble and I had to talk to the bear a bat feet to the mish entrance... only lost one hero before I zoned into mish. Phew...
Don't think I'll do that one with just H&Hs anytime soon... LOL
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Jan 29, 2008, 10:08 PM // 22:08
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#97
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Blood washes Blood: When capping the Bear Shrine, be prepared to run back if Vaettirs get anywhere close to aggro range. Bring henchies with you to make the cap go faster. You may have to move away from the shrine for 5-10s every now and then and return to it when the Vaettir leaves.
Destruction's Depths: Keep the Golems in Ranged mode to prevent excessive aggro. Once the first two groups on either side of the first set of stairs are dead, flag the hench near the bottom of the first set of stairs. Use a long/flatbow to pull the groups near the Disc. Kill the group that comes up the stairs. Flag hench a little closer and kill the Destroyer of Lives. The Disc usually gets aggroed during this part. Make sure you have prot spirit on yourself and tank/bodyblock the Disc along with the Golems on the stairs. Takes about ~ 30 mins with h&h in my experience.
Edit: I pack Necrosis and Pain Inverter and one of my Sabway necros is Spoil Victor/Blood Ritual with Dom spells for added damage when fighting destroyers. Going Ursan also seems to speed things up although it sometimes results in more deaths.
Last edited by JoeKnowMo; Jan 29, 2008 at 10:15 PM // 22:15..
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Jan 29, 2008, 11:49 PM // 23:49
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#98
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Okay; so as of now, what're the currently fastest quests to do and still turn in a book in under an hour?
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Jan 29, 2008, 11:51 PM // 23:51
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#99
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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These are my times for doing missions with heroes and hench and include time taken to travel to a mission/dungeon (if applicable).
A Time for Heroes: 3 mins
Curse of the Nornbear: 9 mins
Assault on the Stronghold: 12 mins
Against the Charr: 11 mins
GOLEM: 10 mins
A Gate too far: 17 mins
Blood Washes Blood: 19 mins
Finding the Bloodstone: 17 mins
The Elusive Golemancer: 28 mins
Warband of Brothers: 42 mins
Destructions Depths: 32 mins
Total Time: 3 Hours 20 Minutes Points Per Minute = 150.
tekDragon reported a time of 3 Hours and 54 Minutes doing things at a casual pace with heroes and hench. Points Per Minute = 128.
Missmelady reported a time of 2 Hours and 24 Minutes doing missions with 3 people and 5 heroes. Points Per Minute = 208.
My times are based on trying to do things pretty fast. I also changed builds a little depending on the area and used PvE-only skills (usually Pain Inverter, Necrosis, and Summon Naga Shaman). I used heroes and hench the entire time and usually ran my variation of Sabway.
I tweaked builds depending on the mission and also ran Ursan on a few to keep from getting bored.
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Jan 30, 2008, 01:42 AM // 01:42
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#100
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Forge Runner
Join Date: Aug 2006
Profession: R/
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So, from those times, its slightly more profitable to just skip Elusive Golemancer, Warband of Brothers, and Destruction's Depths? Those three constitute 102 minutes, more than half of the total time, in return for half of the reputation.
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